![VERSUS_POSTER_ENG_02_22x28.png](https://static.wixstatic.com/media/199314_f8a2f5499cfa4abd97ae29963b8d9586~mv2.png/v1/fill/w_401,h_507,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/VERSUS_POSTER_ENG_02_22x28.png)
Versus
Virtual Reality Laser Tag
Role: Lead Designer
Tasks: Level Design, Gameplay Design, Marketing, Prototyping, Playtesting
Versus started as an independent study during my final year in the Computation Arts program at Concordia University. I researched future virtual reality hardware to determine something fun that could be done with it. I designed a virtual reality version of laser tag to be built for the Oculus Quest. Later that year I began an internship at Phenomena in Montreal, where I worked on various projects and prototypes. I pitched them my idea and we built it together, launching the game in December of 2019. I am very proud of the final product being something I would actually want to play again and again. Learn more at Phenomena's website and contact me them for a free 30 day demo. Learn More
Trailers
![Versus Videos](https://static.wixstatic.com/media/199314_db855b3e22ce47aab710cf6837ed03d1~mv2.jpg/v1/fill/w_979,h_551,enc_auto/file.jpeg 1x, https://static.wixstatic.com/media/199314_db855b3e22ce47aab710cf6837ed03d1~mv2.jpg/v1/fill/w_1958,h_1101,enc_auto/file.jpeg 2x, https://static.wixstatic.com/media/199314_db855b3e22ce47aab710cf6837ed03d1~mv2.jpg/v1/fill/w_2937,h_1652,enc_auto/file.jpeg 3x)
Versus Videos
Level Design
![117169830_4135048036569652_6349976443901](https://static.wixstatic.com/media/199314_2dd740b31585428e9a312eb2c2f33ad7~mv2.jpg/v1/crop/x_157,y_87,w_1549,h_2802/fill/w_445,h_805,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/117169830_4135048036569652_6349976443901.jpg)
Design Notes
![](https://static.wixstatic.com/media/199314_0b12ab8aff77430a86d544cad9411b42~mv2.jpg/v1/fit/w_326,h_326,q_90/199314_0b12ab8aff77430a86d544cad9411b42~mv2.jpg)
![](https://static.wixstatic.com/media/199314_ba5a86b3e97c44578992b95f740ec88e~mv2.jpg/v1/fit/w_326,h_326,q_90/199314_ba5a86b3e97c44578992b95f740ec88e~mv2.jpg)
![](https://static.wixstatic.com/media/199314_c7bae80cfb834da2a738881a932de6be~mv2.jpg/v1/fit/w_326,h_326,q_90/199314_c7bae80cfb834da2a738881a932de6be~mv2.jpg)
How Versus Came to be
Versus started as an independent study during my final year in Concordia's Computation Arts program. It was the result of 3 semesters of work. In the first semester I researched VR movement, physics, and graphics in order to determine which platform to build for, and how to structure the game to be successful. In the second semester I built a basic prototype that demonstrated that the game was in fact, fun to play. In the third semester I worked in collaboration with my internship's company Phenomena, to build the final version of the game. This resulted in Versus becoming a full fledged commercial game. Here are the research papers and independent study reports.